3D Mate turns reference photos into textured GLB props on your Mac. Fill a level with set dressing that started as pictures: furniture, tools, toys, statues, whatever your scene needs. Generated locally, owned by you.
Source photo
Generated by 3D Mate from the photo in the corner. Engine-ready GLB.
Every generation ships with a baked texture mapped onto the mesh. Import the GLB into Unity, Unreal Engine, Godot, or Blender and it looks like the photo, not a placeholder. Check topology with the wireframe material before it ever leaves the app.
Photograph real objects around you, or use concept images. Two to four angles of the same object give the model a real back.
Drop the whole folder in. 3D Mate generates one prop after another while you keep building the level.
Bulk-export from the library and drag into your engine's content browser. Textures come along automatically.