Short, practical walkthroughs for turning photos into real 3D models on your Mac. More are on the way.
How image-to-3D works on a Mac, every local AI engine, what makes a good input image, and which export to pick.
Read the guide → FabricationWhy a picture is not an STL until AI builds the geometry, and how to get a watertight file your slicer accepts.
Read the guide → CharactersStylise a photo into a collectible toy with an AI image tool, then make it a real, printable 3D model. Prompt included.
Read the guide → Run it locallyThe DIY Python setup, the Apple Silicon gotchas, and the one-click way to run it fully offline.
Read the guide → Run it locallyWhy the official code is CUDA-only, what a Mac port takes, and how to run the full 4B model offline.
Read the guide → Run it locallyThe gated weights, the custom texture and UV steps, and the one-click alternative.
Read the guide → Run it locallyThe honest state of Mac support today, the memory it needs, and what is coming to 3D Mate.
Read the guide → 3D printingFrom one photo to a figurine you can hold: the right engine, a watertight file, and your slicer.
Read the guide → 3D printingScale tips for 28mm and 32mm, engine choice for sharp geometry, and multi-part printing.
Read the guide → ReferenceGLB, USDZ, OBJ, STL, PLY, and 3MF. What each is for, and which to export for your destination.
Read the guide → ReferenceWeb and game engines vs Apple AR, and why you can just export both from one photo.
Read the guide → ReferenceThe format behind Apple's AR Quick Look, and how to make one from a photo on your Mac.
Read the guide → ReferenceWhy slicers reject some files, and how 3D Mate exports print-ready STL and 3MF.
Read the guide →Game-ready assets, product turntables, and multi-angle capture. Want one first? Tell us on the wishlist.