Stable-X's normal-bridged pipeline. It first estimates a surface-normal map of your photo, then reconstructs the shape from those normals, which recovers crisp edges and fine relief. Geometry only, tuned for sharpness.
Hi3DGen runs fully offline on a Mac inside 3D Mate. It reads the surface normals of your photo and reconstructs geometry from them, which recovers crisp edges and fine surface detail, entirely on Apple Silicon with no cloud upload or account. It needs 16 GB of unified memory (32 GB recommended) and only about 5 GB of disk, and finishes in a few minutes at Standard on an M1 Pro. Hi3DGen produces geometry without texture and exports GLB and STL, which makes it a strong fit for 3D printing. For a textured result use TRELLIS.2 4B or TripoSG.
Source photo
Made with 3D Mate. A sample result, to show the app's output.
What it is great at
Trade-offs
At a glance
The original model