The sharpest shape of any engine here, then painted from your photo. Slower, and worth it.
TripoSG runs fully offline on a Mac inside 3D Mate. It turns one photo into a textured 3D mesh entirely on Apple Silicon, with no cloud upload, no account, and no internet connection after the engine is installed. It needs 16 GB of unified memory at minimum (32 GB recommended) and about 16 GB of disk, and produces the sharpest unpainted geometry of any engine in 3D Mate, taking around 20 minutes for geometry on an M1 Pro. It exports GLB, USDZ, OBJ, STL, and PLY. TripoSG is not available in the EU, UK, or South Korea because of a Tencent Hunyuan FlashVDM licensing restriction. Compare it to TRELLIS.2 4B (more balanced, 24 GB) or TripoSR (fastest, 8 GB). See the head-to-head TripoSG vs TRELLIS.2.
Source photo
Made with 3D Mate. A sample result, to show the app's output.
What it is great at
Trade-offs
At a glance
The original model