TencentARC's pixel-back-projection model, ported to Apple Silicon. It reads the camera from your photo and projects the image onto a 3D grid, so the geometry follows the picture closely. Detail that survives in the bare mesh, not just the texture.
Pixal3D runs fully offline on a Mac inside 3D Mate. TencentARC's pixel-back-projection image-to-3D model turns a single photo into a 3D model on Apple Silicon, with no cloud upload and no account. It aims for figurine-grade detail, with geometry that closely follows the photo, and offers Standard (512) or High (1024) detail on big-memory Macs. It needs 32 GB of unified memory at minimum (64 GB or more for High detail) and about 19 GB of disk, taking roughly 6 minutes on an M1 Pro (about 20 at High). It exports GLB and STL. For a lighter all-rounder use TRELLIS.2 4B; for sharp geometry see TripoSG.
Source photo
Made with 3D Mate. A sample result, to show the app's output.
What it is great at
Trade-offs
At a glance
The original model