Meta's single-image engine. From one photo to a textured mesh, running entirely on your Mac.
SAM 3D Objects runs fully offline on a Mac inside 3D Mate. Meta's single-image engine turns one masked photo into a textured 3D mesh entirely on Apple Silicon, with no cloud upload, no account, and no internet connection once installed. It needs 24 GB of unified memory (32 GB recommended) and about 15 GB of disk, and finishes in a few minutes on an M1 Pro. It exports GLB, USDZ, OBJ, STL, and PLY. For a balanced all-rounder use TRELLIS.2 4B; for the fastest drafts on 8 GB use TripoSR.
Source photo
Made with 3D Mate. A sample result, to show the app's output.
What it is great at
Trade-offs
At a glance
The original model